On top of that, seeing how everyone you meet also has extremely high skill levels, the game's turn-based combat, which can best be described by the word Fallout, basically turns into fishing for crits, because pretty much every shot will at least connect. If you don't import a character, early on you'll have to deal with ammo shortages and a lack of good weapon and armor options, but before long, you'll have more ammo and money than you'll know what to do with. And if you ask me, it's not exactly satisfying to start an RPG journey from a position of strength. With the amount of skill and ability points you start the game with, your character can only go from good to better. It's a rather deep system, but the thing is, starting the game even at level 15, probably more if you're importing a character, pretty much makes the entire thing irrelevant. And finally, instead of perks, you have this big ability wheel that allows you to unlock various powerful bonuses, like being immune to withdrawal effects or having more action points at your disposal. When creating your character, you can also select up to two distinctions that act as Trudograd's traits, permanently altering your character in some major way. If your character is smart or attentive enough, instead of a Tech check, you can figure out a way to MacGyver the thing with a plastic bottle and some duct tape. This doesn't mean that any character can do everything here, but let's say your Tech skill is too low but you still want to fix some broken-down truck you find during your travels. Beyond that, frequently the game will give you a shot at passing its checks even if you don't possess the necessary skill. And as an aside, given the frequency of such encounters, you should strongly consider developing at least one of those. For example, when dealing with random encounters, you can use your Speechcraft, Stealth, or Survival skills to avoid them. And not just their number, their variety too. Today we are finally ready to name the release date of our next game.What's even more impressive is the sheer number of skill checks you'll get in this game. Atom RPG: Trudograd is coming out into Early Access on May 11th 2020. Previously, Early Access became the most important tool in our arsenal. Because of your feedback, advice and general ideas, Atom RPG became a game many enjoyed. From bug fixing, to new details, weapons, quests and even visual solutions like the isometric camera mode, we owe it all to you, the players. We hope that you will contribute your feedback this time around as well. Only our cooperation with you can make Trudograd a truly great experience. Though there is a lot of work ahead of us, this time the first Early Access version will be much more developed than the last. It will feature five large locations, 100+ characters, several dozens of quests, including the starting ones of the central plot line, new weapons, new items, new abilities and a new type of visual quests. We will also add updates every few months, so there will be more for you to explore. We really hope that you will enjoy what we prepared for you. The heavily Fallout-inspired ATOM RPG has been on my “play more” list for almost a year, since I enjoyed a few hours of it but was distracted by something else. Happily its developers, AtomTeam, have just released a standalone expansion called Trudograd. It entered Steam Early Access on Monday (or you can get it on GOG, if you prefer).If you’ve not played ATOM, Trudograd is a surprisingly welcoming place to start, but my advice is to give it a while longer in the oven. I have a feeling it’ll be worth the wait. The setup of ATOM, and in fact an awful lot of what it does, will be familiar to anyone who’s played the original Fallout games. America and the USSR nuked each other, and the remnant of a semi-legitimate military/scientific organisation sends you out into the wasteland many years later to explore. You’ll wander a dusty geigerworld fighting mutants and grumpy men in makeshift armour, visiting settlements and talking to many people, discovering a sinister plot along the way. Character levelling works similarly, with a high emphasis on core attributes like strength and intelligence, which are directly tested in dialogue, and skills like medicine, lockpicking, and crafting having a drastic effect on what your options are when it comes to resolving fights and subplots.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |