![]() ![]() The most important aspect of a racing game is, in fact, the racing. Hearing Big saying he’s got a boo-boo for the 15th time is grating, not interesting.īut, this is a racing game. The spread of characters in Transformed, and having them represent their respective series, really helped in making races feel less monotonous and fun. It’s just that a lot of the Sonic characters don’t have great personalities. Sonic’s constant quips while racing gets tiring fast, as that was the character I used exclusively to get through the Adventure Mode, but each character has a bunch of canned responses that get irksome fast. Team Sonic Racing, as the name might imply, only has characters from the Sonic series in it, and having fifteen characters shoved into one game and all talking at the same time just made me realize how much I disliked most of them. Then again, perhaps that was for the best, as when I watched a cutscene in the middle of the game it couldn’t be over fast enough. It’s a particularly baffling design choice. I didn’t realize until halfway through the game that pressing ‘A’ was skipping all the cutscenes for the game and cutting straight to racing. This is what I gleaned from the very first cutscene, the names of the chapters, and the little notice that popped up when I completed the Team Adventure Mode. Eventually, Eggman and some evil folks get involved I think, and they kidnap said random character for reasons, and you save him and the day. The story to Team Sonic Racing is something like this–Some random character comes along and wants Sonic and crew to race on special tracks he made. Especially when under the shadow of All-Stars Racing Transformed, Team Sonic Racing just doesn’t stack up, ultimately being a forgettable experience. Without the abnormal amount of frustration, I can see the game for what it truly is–a competent racer that, unfortunately, doesn’t do much to stand out. The tweaks are welcome, for sure, and I’m happy I got to play this version of Team Sonic Racing before my review went live. They also pipe up more often when a Team Ultimate is available, which I don’t think they did much before. My teammates still need babysitting, but they generally don’t suddenly lose positions and end up in 10th in the last second of the race (though sometimes it still happens… looking at you, Knuckles). The original rubberbanding and difficulty seem to be smoothed out a bit, making races less frustrating overall, though you can still have last-second upsets in later chapters. ![]() E3 and other events prevented me from getting the review done until after the show, and when booted up Team Sonic Racing after the first updates I noticed a few changes. Losing a Prix by one point due to two races ending like that was enough to consider deleting the title from my Switch right then and there, provided I wasn’t reviewing it.īut between then and now, a lot of things happened. Grand Prixs were a nightmare because even with near-perfect driving you can end up with a rival suddenly on your tail and knocking you from 1st to 5th, wrecking your score and losing a lot of points. The difficulty was completely uneven, with severe rubberbanding making races less fun and more a test of patience. Originally, when I started playing Team Sonic Racing, I was getting frustrated. ![]()
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